Playing Animations on Server vs. Client

Hi.

I have a tower defense game and I want to play an animation every time a tower is attacking. My question is should I play the animation on the Server, or use RemoveEvent FireAllClients to play it.

Is there a difference (in terms of server load)? I’ve been getting multiple reports of huge lag spikes during heavy waves, so I’m currently working on optimizing everything.

Any help is appreciated.

I’d say play it on the client. This would both make it look better for specific framerates, and would probably help optimizing the game.

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