Playtest clients are freezing whenever closed after error pauses the client.

If you open a local server and choose to play with 2 clients for example, 3 windows will open:

  • local server
  • two clients (Player1 and Player2)

Now, if an error occurs on any client and the game pauses for debugging and you choose to close the client window, it freezes and can’t be closed until you close it manually in the task manager. I tried this multiple times in Studio and this error occured every time. It can get annoying if you are trying to get rid of a bug that occurs at the very start of your game.

Expected behavior

I expected the client window to close instead of freezing.

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