Please add named keyframes to the animation bundles!

First, apologies, this is the closest feature section I could get - there isn’t a section for requesting updates to marketplace assets.

It’s currently difficult to add reliable, accurate footstep sounds whilst also allowing players to use their own animations:

  1. Using short raycasts to determine when the feet are touching the ground (with a debounce) is accurate (and even doesn’t make a sound for levitation animations, as you’d expect), but not necessarily reliable; players with low framerates may not have a frame with their feet close enough to the floor to trigger the sound, or lift their feet high enough to clear the debounce.
  2. Manually going through the available movement animation bundles to make forks with keyframes is unnecessary manual work, and requires additional debounce logic to handle strafe animation blending.

It would help greatly if the animations in the catalogue had standardised named keyframes added (e.g. LeftStep, RightStep, etc), where appropriate, and for the names to be documented somewhere in the wiki. This would make it easier for developers to hook whatever logic they want into animations and have it be reliably synchronised.

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