Hello!, Somone please tell me how others do this, How are we as developers supposed to make our own anticheat when we have no real way of reverse engineering scripts, Is there a way (without having to cheat on roblox and get terminated.) to do this. if we cant this would be very useful, and would improve the platform alot, Being able to run the script and see what its doing live in your game really helps make counter measures.
Yes i know secure you remotes, dont trust the client etc, But for the other cheats that use the things in workspace etc.
Roblox actually released an update about a month ago, that anyone with edit permissions for a place will not be actioned against if Roblox detects use of a modified client in that place only.
If you’re cautious about using client executors, for reasons such as potential malware, i would strongly recommend RbxStu, an executor that allows you to run exploit code directly in Studio. It also doesnt place restrictions on any code you decide to run. It’s a very trustworthy executor.
If you want to take a look at what it can do, the docs are here.