Hey y’all. I’m Syx. I just started making games this year.
For the past two months I made this roblox game called Relik. It this spammy quick time event.
After you got the item from the qte you have to talk to this NPC to sell your items and gain Kwarta (in-game currency). I tried make him look menacing, I hope you’re scared of him.
There are also many more things to discover on this game, like 5 chests with different rarities, some other NPCs that has other functions and many more.
Thank you for taking your time reading and have a good day.
QUICK EDIT: If you ever have to spam the proximity prompt, its part of the rng. I just got lucky on my video.
UPDATE
Added introduction. Big thanks to @FoeCakes for this Idea.
So looking at the game, its kinda boring. not to be rude but i wouldnt really play the game for more than 5 minutes not counting the 20 seconds to get to the rng, and the 1 minute spamming the proximity prompt. Here are some things i don’t like.
Walk to the rng.
Spamming of proximity prompt
It’s kinda weird that you have to click a time machine looking thing with a brush.
the map looks a bit empty and unfinished or unpolished
They are just items you get (atleast with what I got beside a sandy fan) without effects.
Sorry if this seemed a bit harsh, but It was my opinion, and Rng games also arent my cup of tea. But ive been developing games for a while and it seems a bit boring. I again appoligize if this was a bit harsh or rude.
The main issue with your game is clarity.
There’s no introduction to what you’re supposed to do, you’re just thrown into the middle of nowhere with some tools and need to find out what you’re supposed to do. So you might want to fix that.