Please revert the selection options on Roblox Studio because it's now a downgrade

Hello I’m Ryxku and I would like to suggest to revert the old buttons because Roblox literally downgraded the way to paste models. Personally I’m used to paste a lot with both options.
Turning them into a sub-option and having to click twice is extremely annoying in the long run. What’s more, Roblox has removed the shortcuts, as if nobody used them, but people use it!


Same for these options, inserting from file is really really useful, and I hate the fact I have to click twice to import a file.

As a Roblox developer, it is currently too annoying. These options don’t take much space on the screen so there’s no reason to hide them. The best would be to remove “Help”, I’m sure nobody uses it. When you’re used to press F, I believe “Zoom to” is useless too. But it’s just my opinion.

If Roblox is able to address this issue, it would gains much times to everyone.

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Still there, still bindable. If you use it a lot, assign it to a key.

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We shouldn’t be forced to create keybinds and still disrupt our workflows by having to adjust to using a keybind instead of navigating the context menu because Roblox decided to change something that wasn’t broken to begin with.

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If this really is such a deal-breaker that you are claiming it is “disruptive to your workflow”, it is astonishing you have not bound it to a key yet. You could be doing these actions in a fraction of the time, yet you chose to right-click and left-click through a crowded context menu (that’s best left for occasional actions) and were left unable to adapt when that context menu expanded to better support more occasional actions. I rebound the relevant paste options ages ago, and you know what? It’s saved me an enormous amount of time.

How can you claim this is disruptive when you could have genuinely just bound it to CTRL+V / CTRL+SHIFT+V and gotten back to doing what you were doing in less time than it took you to write that post?

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Some of us don’t like having to remember a million and one keybinds. and it’s much easier to memorize and in turn navigate through a consistent UI. What you consider a “crowded context menu” is actually perfect for me because I have the screen space to immediately see all options at once and can simply skim over them to locate the one I need at that particular moment.

Whereas with a keybind I then have to remember “what key combination did I bind that to again?”. It makes zero logical sense to punish users with larger screens just because those with smaller screens cannot see the entire context menu at once (which I recall was their reasoning for this change).

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Honestly, I don’t care about any of this. It was just so much better to have a normal menu with everything clearly visible within the first glance at it. It was good enough where it didn’t need to be replaced with keybinds. Besides, not everyone is a keyboard-oriented developer. What is this, Roblox Studio or Vim?

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By the way, even if you’re not a shortcut enjoyer (I can understand, I bind only a handful of non-default shortcuts myself) these actions are things that you can add to a custom ribbon tab as buttons.

Especially for something like Paste at Original Location that well… isn’t even actually contextual, that can be a pretty good way to access the functionality. Clicking a ribbon button for Paste at Original Location is actually less clicks than before (since you skip the right click to open the context menu).

For context, something had to change about the way the context menu was set up. It was way oversize, to the point where it couldn’t even fit on the screens of many Studio users. Arguing to completely do away with sub-menus is not a viable path unless you think never adding any new items to the context menu again due to lack of space is a reasonable outcome.

If you want to argue this point it has to be for some solution other than blanket not having any submenus.