Hello! I’m RazorBladedino117, a scripter! I’ve developed a plot loading system, that mostly works, except for one bug. It saves the plot, and does receive the information, and mostly is accurate in it’s loading, however, whenever I save parts on a certain plot, which is oriented in a certain way, it doesn’t orient itself the same way in a different plot. It also does sometimes move around the objects. Thanks for all your help!
for index, InstanceName in pairs(InstanceInfo) do
print(InstanceName)
local Entity = Instance.new("Part")
Entity.Name = InstanceName
--[ Convert to Local Formant ]--
--> Handle CFrame
local CFrameComponenets = {}
for x in string.gmatch(InstanceCFrameInfo[index], "[^%s,]+") do
CFrameComponenets[#CFrameComponenets + 1] = tonumber(x)
end
Entity.CFrame = CFrame.new(unpack(CFrameComponenets)) * Canvas.CFrame CFrame.Angles(math.rad(Canvas.Orientation.X), math.rad(Canvas.Orientation.Y)math.rad(Canvas.Orientation.Z))
--> Handle Size
local SizeComponenets = {}
for x in string.gmatch(InstanceSizeInfo[index], "[^,]+") do
SizeComponenets[#SizeComponenets + 1] = tonumber(x)
end
Entity.Size = Vector3.new(unpack(SizeComponenets))
--> Handle Color
local ColorComponenets = {}
for x in string.gmatch(InstanceColorInfo[index], "[^%s,]+") do
ColorComponenets[#ColorComponenets + 1] = tonumber(x)
end
Entity.Color = Color3.new(unpack(ColorComponenets))
--> Handle Material
--Entity.Material = InstanceMaterialInfo[index]
Entity.Parent = Canvas.PlotObjects
Entity.Anchored = true
This is the actual loading part of the script. It also does load the correct part location, and even when it does “move” the objects, they all move in the same way, so if I build a building on one plot, left, rejoint and loaded it to a new plot, and they moved, they would still look like a building, but in a different location. When it rotates however, they all rotate on a local axis, and then it just looks like a mess of blocks. Thanks once again, for all your help!