Hello there fellow developers! This is an update to my Bulk Editor Plugin, and I will show you all the features.
You are met with this basic interface.
We can press the + button to start adding a configuration
But it’s useless without blocks, so let’s add a block.
I will add a modify property block.
I have basically typed
Modify the property Name to the string 'Hello'
Now, I can name this configuration and save it however I want
Now, I took a free model from the toolbox and I want to modify the name of all descendants, I just select the parents and click the check mark.
Before:
After:
Now this is a bad example, as you can do this pretty easily with Roblox’s property menu itself
But my plugin can do more.
Careful readers have noticed the “Conditional” block in an earlier image.
For example, if I want to create a configuration that removes ALL sounds from the model, basically all descendants, you create something like this:
(First Condition doesn’t need any value as ClassName just returns the part’s ClassName to First Condition)
Now, this is extremely useful and time saving for huge models.
Before I ran the configuration:
After I ran the configuration:
Now one of the use cases is, this saves configuration. For example you can always reuse the “RemoveSounds” configuration you just created for others, you can select if descendants or only children, and it’s close to a visual scripting language too! But it’s very simple
It normally costs $5, at this link









