I am writing a plugin for UI that will allow to set anchors in GUI like in Unity. And I need to understand whether I pressed shift or not.
With shift I will change position and without AnchorPoint only.
But my input works only when my mouse is in Viewport.
How to fix this? I tried depricated methods, they don’t work either.
----------------------------------------------------------------
-- Input State
----------------------------------------------------------------
local isShiftPressed = false
local anchorGrid: any = nil
local statusLabel: TextLabel? = nil -- объявили тут
local function setShiftState(state: boolean)
if isShiftPressed ~= state then
isShiftPressed = state
if anchorGrid then
anchorGrid.UpdateColors(isShiftPressed)
end
end
end
UserInputService.InputBegan:Connect(function(input, processed)
if not processed and input.KeyCode == Enum.KeyCode.LeftShift then
setShiftState(true)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftShift then
setShiftState(false)
end
end)
