Part Optimizer
Clean up your game in one click.
Smartly scans your workspace, finds invisible, unused, or tiny parts — and removes them with undo support, highlights, and full control. Stay organized. Stay optimized.
What is the use case for this? I can’t imagine accidentally having invisible or tiny parts that aren’t there for a reason. What is classified as an unused part?
I’m working on a game where there’s a lot of prefabs, each with a part named NextMarker. It’s invisible, CanCollide off, etc. Only ever used for its position and rotation. A plugin like this might classify it as an unused part, breaking the game entirely.
Maybe not for your game or mine, but I’ve seen plenty of top games where duplicate parts sit inside of each other and Z fight on the screen. Usually from a dev mistake that goes unnoticed during map design. This is a plugin they need.