yeah, it’s a joke
later i might change what the captcha is
yeah, it’s a joke
later i might change what the captcha is
how do you get ts
did it not open the toolbox and prompt you to install? it works for me just fine, its revolutionary
this is not friendly to blind people
Programming is tied to electrics, so it would be a good thing if you added random resistors as an alternative captcha
go to the plugins tab and click the toggle button
You should future proof it and add “i am optimizer” or “i am a robot” version aswell
Continuing the theme of electronics, I have another:
The captcha needs you to convert f(x) to the basis of conjunction, disjunction, and negation. Example:
![]()
The solution for it would be:
Ni Multisim using the provided shortened f(x) (real-life and Tinkercad images are accepted):You must send the schematic image to the AI, which will check correctness and give you 3 minutes free of CAPTCHAs, as well as check whether the shortened function is correct.
i’m not implementing allat
i’ll put the plugin source here so you can do that if you want lol
local ScriptEditorService = game:GetService("ScriptEditorService")
local captchaWidgetInfo = DockWidgetPluginGuiInfo.new(
Enum.InitialDockState.Float,
false,
false,
500,
250,
500,
250
)
local widget = plugin:CreateDockWidgetPluginGui("CaptchaWidget", captchaWidgetInfo)
widget.Title = "Captcha"
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundColor3 = Color3.fromRGB(240, 240, 240)
frame.Parent = widget
local captchaText = Instance.new("TextLabel")
captchaText.Size = UDim2.new(1, -20, 0, 50)
captchaText.Position = UDim2.new(0, 10, 0, 10)
captchaText.TextScaled = true
captchaText.BackgroundTransparency = 1
captchaText.Text = "Captcha goes here"
captchaText.Parent = frame
local inputBox = Instance.new("TextBox")
inputBox.Size = UDim2.new(1, -20, 0, 50)
inputBox.Position = UDim2.new(0, 10, 0, 70)
inputBox.TextScaled = true
inputBox.PlaceholderText = "Enter answer"
inputBox.ClearTextOnFocus = true
inputBox.Parent = frame
local submitButton = Instance.new("TextButton")
submitButton.Size = UDim2.new(0, 120, 0, 50)
submitButton.Position = UDim2.new(0, 10, 0, 130)
submitButton.Text = "Submit"
submitButton.Parent = frame
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://8304443672"
sound.Parent = frame
local associatedScript: LuaSourceContainer
local answer: number
local captchaSolved = false
local function newCaptcha()
widget.Enabled = true
local lhs = math.random(1, 10)
local rhs = math.random(1, 10)
local op = math.random(0, 1)
if op == 0 then
answer = lhs + rhs
captchaText.Text = `{lhs} + {rhs}`
else
answer = lhs - rhs
captchaText.Text = `{lhs} - {rhs}`
end
inputBox.Text = ""
captchaText.Text = `Prove you're a human. Solve: {captchaText.Text}`
end
submitButton.MouseButton1Click:Connect(function()
if tonumber(inputBox.Text) == answer then
if associatedScript then
sound:Play()
captchaSolved = true
ScriptEditorService:OpenScriptDocumentAsync(associatedScript)
end
widget.Enabled = false
end
end)
ScriptEditorService.TextDocumentDidOpen:Connect(function(doc)
if captchaSolved then
captchaSolved = false
return
end
associatedScript = doc:GetScript()
doc:CloseAsync()
newCaptcha()
end)
this must be the greatest creation ever to be seen in community resources ![]()
just put in a checkbox that asks if Enum.PathStatus.Complete exists, works every time
This is not just amazing. It is phenomenal. What you did here is smart, greatly said best Roblox plugin maker
. Have a blessed day fellow dev!