Plugin to change the real mesh pivot a motor6d uses )NOT Roblox , Pivot thing?

Hi,
When I have been using meshes that have been exported in (from like blender etc) , it seems the motor6d uses the real source pivot of the mesh ( embedded mesh pivot (( mesh’s true authored origin inside the imported geometry)) ), not what you see in Roblox , via the Model , Pivot, change tools.

Instead of going to blender and moving the real pivot where you want it , export , import , is there a Roblox plugin that will do this, and change the source pivot of the mesh?

( I think I even tried using Roblox’s , Pivot widget to move it were I wanted it, exported it and then re imported (hoping just that would sync it), and that did not work to fix it… but that was after 5 weeks of loosing my mind … )

Thanks

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