Hi,
When I have been using meshes that have been exported in (from like blender etc) , it seems the motor6d uses the real source pivot of the mesh ( embedded mesh pivot (( mesh’s true authored origin inside the imported geometry)) ), not what you see in Roblox , via the Model , Pivot, change tools.
Instead of going to blender and moving the real pivot where you want it , export , import , is there a Roblox plugin that will do this, and change the source pivot of the mesh?
( I think I even tried using Roblox’s , Pivot widget to move it were I wanted it, exported it and then re imported (hoping just that would sync it), and that did not work to fix it… but that was after 5 weeks of loosing my mind … )
Thanks