I am building a plugin (not a widget) which relies on the mouse wheel inputs. The problem is that the mouse events “go through” the plugin gui. When I click on the gui while there is a part in the same spot on the screen (behind the gui of course) it will get selected. When I scroll, the studio camera moves as it would usually do. Buttons of the gui do work, though.
Moreover the Mouse.WheelForward and Mouse.WheelBackward doesn’t fire while the mouse is on the gui.
I used “plugin:Activate(true)” but it didn’t solve the problem.
It is certainly possible since MoonAnimator also uses the mouse wheel.
I even looked through the MoonAnimator source, but it’s just too much ![]()
There isn’t a lot on the forum regarding plugins, but I hope someone can help ![]()