Syntax Tips
?signifies an optional parameter. You can exclude it from your command and it will still run with default parameters.- Any command that accepts a “players” parameter will accept the following:
player1,player2A list of players
*All players in server
**All players in the server, excluding you
.You
?A random single player
?NN random players
Command List
give
give item amount? players?Description
Gives a specified item to a player(s).
Parameters
item: An Item ID, egBee Egg/Gold Egg.Currency/Honeywill give Honey.
amount: The amount to give (default1).
players: The players to give item(s) to (default.)Returns
Success|Error: R
WhereR= error textExample
give "Currency/Honey" 1000 *boost
boost type stacks? players?Description
Gives a specified boost to a player(s).
Parameters
type: A Boost ID, egInsomnia.
stacks: The amount of stacks to give. This command is still constrained by a boost’s max stack (default1).
players: The players to give item(s) to (default.)Returns
Success|Error: R
WhereR= error textExample
boost "Gong Bonus" 14 .xp
xp give
xp give amount? players?Description
Awards Experience Points to the provided list of players.
Parameters
amount: The amount to award (positive integer, default1).
players: The players to award xp to.Returns
Awarded N XP to M players
WhereN=amount,M= length ofplayerslistExample
xp give 4000 .xp query
xp query players?Description
Provides a list of XP info for the specified players.
Parameters
players: The players to query. Defaults to..Returns
A unique line is returned for each player in your provided list:
@username has N total XP (Level A, B / C)
WhereN= total XP,A= current level,B= current xp,C= needed xpExample
xp query 4000 .progress
progress type amount? players?Description
Logs specific progress to any quests in a player’s quest tab.
Parameters
type: The type of progress to log, eg “Collect Red Nectar”.
amount: Amount to log (positive integer, default1).
players: The players to log to. Defaults to..Returns
Logged xN "A" to B players
WhereN=amount,A=type,B= length ofplayersExample
progress "Collect Nectar at Day" 5000000 *time
Units
seconds: Real seconds
gamehours: In-game hours; where 24 is an entire day cycleCommands
time add
time add amount unit?Description
Skips in-game time forward.
Parameters
amount: The amount of time units to skip.
unit: The time unit to use, defaults toseconds.Returns
Skipped Ns
WhereN= seconds skippedExample
time add 120 secondstime remove
time remove amount unit?Description
Moves the in-game time backward.
Parameters
amount: The amount of time units to roll back.
unit: The time unit to use, defaults toseconds.Returns
Reversed Ns
WhereN= seconds backedExample
time remove 54 gamehourstime freeze
time freezeDescription
Halts the progression of in-game time. All game events still run normally.
Parameters
None
Returns
Froze time progression|Time is already frozenExample
*Not needed *
time unfreeze
time unfreezeDescription
Resumes the progression of in-game time after being previously frozen.
Parameters
None
Returns
Unfroze time progression|Time is already unfrozenExample
*Not needed *
token
token item amount? duration?Description
Spawns an Item Token at the world location of your mouse cursor.
Parameters
item: An Item ID, egBee Egg/Gold Egg.Currency/Honeywill give Honey.
amount: The amount to give (default1).
duration: How long the Token lasts before disappearing (defaultinf).Returns
Success|Error: R
WhereR= error textExample
token "Conversion Pouch" 5 20ability
ability id level?Description
Spawns an Ability Token at the world location of your mouse cursor.
Parameters
id: An Ability ID, egRed Boost.
level: The Bee Level to spawn the token as (default1).Returns
Success|Error: R
WhereR= error textExample
ability "Hide Tide" 26npc-ids
npc-idsDescription
Compiles a list of each NPC’s name mapped to their IDs.
Parameters
None
Returns
A unique line for each NPC:
N - D
WhereN= ID,D= (internal) nameExample
Not needed
npc-interact
npc-interact idDescription
Starts an interaction session with an NPC. Commonly just brings up a dialogue.
Parameters
id: The ID of the NPC.Returns
[yield]
Session completeExample
npc-interact 6menu
menu id state?Description
Toggles the visibility of a UI menu. If
stateis included, that visibility state is forcced instead.Parameters
id: The internal ID of the UI object.
state: The visibility state to force. If omitted, the menu is toggled instead. (boolean)Returns
None
Example
menu GlobalMarket truealert
alert players text colour?Description
Sends an Alert to a player(s). Custom duration is not yet implemented, but is planned.
Parameters
players: The recipients of the Alert.
text: The text content of the Alert. (string)
colour: A hex string representing the colour of the Alert. Defaults to the basic Alert colour (#4C6AB6)Returns
Delivered to N players
WhereN= length ofplayers.Example
alert * "Yo what's up chat" fffff
Deprecated Commands
Deprecated commands are removed commands that are still being kept in the game, but will not be updated in the future. Functionality may become unstable.
giveall
giveall item amount?Description
A shorthand for
give ... *, gives an item to all players in the server.
Identical togive item amount? *.Returns
Success|Error: R
WhereR= error text