Pollenators Command List

Syntax Tips


  • ? signifies an optional parameter. You can exclude it from your command and it will still run with default parameters.
  • Any command that accepts a “players” parameter will accept the following:
    player1,player2 A list of players
    * All players in server
    ** All players in the server, excluding you
    . You
    ? A random single player
    ?N N random players

Command List


give

give item amount? players?

Description

Gives a specified item to a player(s).

Parameters

item: An Item ID, eg Bee Egg/Gold Egg. Currency/Honey will give Honey.
amount: The amount to give (default 1).
players: The players to give item(s) to (default .)

Returns

Success | Error: R
Where R = error text

Example

give "Currency/Honey" 1000 *

boost

boost type stacks? players?

Description

Gives a specified boost to a player(s).

Parameters

type: A Boost ID, eg Insomnia.
stacks: The amount of stacks to give. This command is still constrained by a boost’s max stack (default 1).
players: The players to give item(s) to (default .)

Returns

Success | Error: R
Where R = error text

Example

boost "Gong Bonus" 14 .

xp
xp give

xp give amount? players?

Description

Awards Experience Points to the provided list of players.

Parameters

amount: The amount to award (positive integer, default 1).
players: The players to award xp to.

Returns

Awarded N XP to M players
Where N = amount, M = length of players list

Example

xp give 4000 .

xp query

xp query players?

Description

Provides a list of XP info for the specified players.

Parameters

players: The players to query. Defaults to ..

Returns

A unique line is returned for each player in your provided list:
@username has N total XP (Level A, B / C)
Where N = total XP, A = current level, B = current xp, C = needed xp

Example

xp query 4000 .

progress

progress type amount? players?

Description

Logs specific progress to any quests in a player’s quest tab.

Parameters

type: The type of progress to log, eg “Collect Red Nectar”.
amount: Amount to log (positive integer, default 1).
players: The players to log to. Defaults to ..

Returns

Logged xN "A" to B players
Where N = amount, A = type, B = length of players

Example

progress "Collect Nectar at Day" 5000000 *

time

Units

seconds: Real seconds
gamehours: In-game hours; where 24 is an entire day cycle

Commands

time add

time add amount unit?

Description

Skips in-game time forward.

Parameters

amount: The amount of time units to skip.
unit: The time unit to use, defaults to seconds.

Returns

Skipped Ns
Where N = seconds skipped

Example

time add 120 seconds

time remove

time remove amount unit?

Description

Moves the in-game time backward.

Parameters

amount: The amount of time units to roll back.
unit: The time unit to use, defaults to seconds.

Returns

Reversed Ns
Where N = seconds backed

Example

time remove 54 gamehours

time freeze

time freeze

Description

Halts the progression of in-game time. All game events still run normally.

Parameters

None

Returns

Froze time progression | Time is already frozen

Example

*Not needed *

time unfreeze

time unfreeze

Description

Resumes the progression of in-game time after being previously frozen.

Parameters

None

Returns

Unfroze time progression | Time is already unfrozen

Example

*Not needed *

token

token item amount? duration?

Description

Spawns an Item Token at the world location of your mouse cursor.

Parameters

item: An Item ID, eg Bee Egg/Gold Egg. Currency/Honey will give Honey.
amount: The amount to give (default 1).
duration: How long the Token lasts before disappearing (default inf).

Returns

Success | Error: R
Where R = error text

Example

token "Conversion Pouch" 5 20

ability

ability id level?

Description

Spawns an Ability Token at the world location of your mouse cursor.

Parameters

id: An Ability ID, eg Red Boost.
level: The Bee Level to spawn the token as (default 1).

Returns

Success | Error: R
Where R = error text

Example

ability "Hide Tide" 26

npc-ids

npc-ids

Description

Compiles a list of each NPC’s name mapped to their IDs.

Parameters

None

Returns

A unique line for each NPC:
N - D
Where N = ID, D = (internal) name

Example

Not needed

npc-interact

npc-interact id

Description

Starts an interaction session with an NPC. Commonly just brings up a dialogue.

Parameters

id: The ID of the NPC.

Returns

[yield] Session complete

Example

npc-interact 6

menu

menu id state?

Description

Toggles the visibility of a UI menu. If state is included, that visibility state is forcced instead.

Parameters

id: The internal ID of the UI object.
state: The visibility state to force. If omitted, the menu is toggled instead. (boolean)

Returns

None

Example

menu GlobalMarket true

alert

alert players text colour?

Description

Sends an Alert to a player(s). Custom duration is not yet implemented, but is planned.

Parameters

players: The recipients of the Alert.
text: The text content of the Alert. (string)
colour: A hex string representing the colour of the Alert. Defaults to the basic Alert colour (#4C6AB6)

Returns

Delivered to N players
Where N = length of players.

Example

alert * "Yo what's up chat" fffff

Deprecated Commands

Deprecated commands are removed commands that are still being kept in the game, but will not be updated in the future. Functionality may become unstable.

giveall

giveall item amount?

Description

A shorthand for give ... *, gives an item to all players in the server.
Identical to give item amount? *.

Returns

Success | Error: R
Where R = error text