[PORTFOLIO / Closed] Adaptabil | Experienced Scripter

About Me

Hello, I am Alex, aka Adaptabil.

I am an aspiring game developer with 2 years experience in coding, I am a quick learner and I can, within a reasonable time, adapt to new challenges and projects, I am 15 as of this post, soon to turn 16.

I am easy to get along with, I love socializing and making new friends and I can work well with a team.

Projects

While I have no released games as of now, I am in the midst of developing and releasing a game currently called “Projectile City”. I have other small projects on-top of that.

Projectile City

Projectile City is a project originally inspired by a VR hangout game by the name of “Rec Room”, With further development upon it, We hope to push it to a kid-friendly and cartoony GTA-Like game.

We don’t have much of a map for now, but since this is a portfolio for a scripter, Here are some things I have managed to make:

Purely-Scripted Cars
The car is for the most part scripted by me, The only part not being scripted by me being the suspension,
They resemble very close to jailbreak cars, and given a bit more tweaking can be nearly identical to them.

TestGame - Roblox

Item Interaction
The Item-Interaction system in place allows the player to grab, throw and drop items, These items have realistic physics based off their shape, E.g a disc shaped object will hover through the air.

Explosive items have an explosion animation aswell: https://gyazo.com/db191ee680164e26f65a973f3959686f.mp4
(Quality is due to my own PC’s specs, I apologize)

On PC, Items can be grabbed by hovering over them and clicking, They can be thrown by holding click until the item is drawn back then letting go. And to drop them you simply click.

Ragdoll
A player can toggle their ragdoll by pressing “F” On PC, Players who get hit with enough force will also go straight into ragdoll.

Platform-Compatibility
At the moment, There is xbox compatibility, with mobile soon to follow.

https://www.roblox.com/games/4039996001/Projectile-City (Cars are not the same in this game as the previous demonstration as we are moving them to a separate place)

Module-Oriented Project

This section shows a Module-Oriented project I have made for somebody else, These types of projects are especially good for things related to OOP (Object-Oriented Programming) for example, Story Games or Games with rounds.

Round-System
This round system was made as a commission for a sword-fighting game, Here is the game:
https://www.roblox.com/games/5076871318/The-Arena?refPageId=86c59457-b7b5-4ab5-8055-a8e7bba2f34c

And here’s the layout of the scripts: image

Miscellanious Projects

In this section, I will show some other small creations:

Zombie NPC
I have coded a Zombie NPC using roblox’s AI pathfinding services, They’re very smooth and will go around and up obstacles to get to you: https://gyazo.com/8b33f2005892c30c781363a53241e0e5.mp4

This runs smooth even despite there being 20 zombie NPCs whose paths are constantly being updated.

GUI Animations
I have a creative background as i’ve started as a builder and designer in ROBLOX. I can incorporate this into my scripting and create some nice animations for GUIs (Following GUI is also made by me: https://gyazo.com/2e7cbc177e4a6146decfe3ca748280e9

Work Ethic

As a bit of a perfectionist myself, I believe in perfecting all your work and giving it your all.
That requires Researching; Skills; Logic; Innovation; Creativity, Which I have worked all alot upon over the past few 2-3 Years.

I also believe it is very important to write clean and tidy code, Since it helps me with my process, I’ve learned to code neatly, and to make my code as understandable as possible to an outsider.

As for Team-Work, I am open to talking; I am open to bringing my ideas to the table; I listen to what my team members have to say and I take into consideration their advice, I also like to talk and laugh with my team members, As I believe getting along with them in a friendly way is also really important.

Summary

I have tried to keep this Portfolio short, If you’ve read past everything else, Here’s a short summary of the things I am good with (But not limited to):

  • NPCs and AI Pathfinding
  • Some Knowledge in Physics (and Formulas) | More Knowledge in Body Movers
  • GUI and UI Animations + Design
  • Systems for games (E.g: Round systems)
  • Raycasting

They’re the things I know, Now, Here’s the only thing that I do not understand:

  • Meta Tables

I’ve never felt a need to use MetaTables as everything I’ve worked with never required that.


I have tried to keep this summary short, So that is why there may not be alot up there.
I am currently on the fence about accepting offers, It depends on what the offer is and how long it’s for, I accept ONLY Group funds as payment, My contact is Adaptabil#8713

Thank you for reading :smiley:

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