Posa a character with a pose instance

So i’ve been triying to make a ragdoll-based fighting game and needed a way to easily create moves for the player to use, i tought that i could use an AnimationSequence and some AlignOrientations and positions to make the chracter move naturally.

so then i found out about Motor6D.Transform so i’ve been wondering how it works… or something by the lines of that

tldr: i have to mvoe some attachments in a rig in a pose from a pose instance

Please help!!! : - )

1 Like