Position and rotations of parts not updating correctly after setting network ownership

my problem is that after I set network ownership I allow the player to control a plane. To move the plane l am changing its velocity however the plane and the player that is inside of that plane only move on the client not the server. why is this and how can I fix it?

It’s basically the fact you’ve now made the plane controlled locally by the player.
Are you using a VehicleSeat? That should take care of your NetworkOwnership issues.
You can try searching the forums for vehicles and ownership too. Here’s a post about it:
<Ideal network ownership / client stuff for vehicles?

I am using a vehicle seat. I set the network ownership of every part on the plane to the player that controls it. I am still confused