my problem is that after I set network ownership I allow the player to control a plane. To move the plane l am changing its velocity however the plane and the player that is inside of that plane only move on the client not the server. why is this and how can I fix it?
Position and rotations of parts not updating correctly after setting network ownership
It’s basically the fact you’ve now made the plane controlled locally by the player.
Are you using a VehicleSeat? That should take care of your NetworkOwnership issues.
You can try searching the forums for vehicles and ownership too. Here’s a post about it:
<Ideal network ownership / client stuff for vehicles?
I am using a vehicle seat. I set the network ownership of every part on the plane to the player that controls it. I am still confused