local house = game.Workspace.abandonedHouse
local land = game.Workspace.Part
local position = land.CFrame * CFrame.new(0, land.Size.Y / 2, 0)
house:PivotTo(position)
This is the script, and this is what it gives me-
How can I adjust this math so that it is positioned directly on top of the land? Or, is there a better way to do this? I’m bad at math, so help, and if there’s a complicated math solution try to keep it as simple as you can/explain it
