Possible?: Particles stop on part contact

I am currently making a game that has large amount of outside portions inside of it. As it is winter, I am going to have snow particles gently falling from the sky. However, my game will also have inside portions of it. Is there a way to have the particles not go through parts when they touch it, and instead have the particle go invisible/be deleted?

I am unaware of any current ways to do this, but my knowledge on particles is very limited.

Scripting would probably be needed for this if not then might not be possible.

Particle collision? No, doesn’t exist. You’re going to have to artificially simulate this as close as you can by playing around with the properties (either by hand or with code) in such a way that it looks like your particles are colliding but they actually aren’t. The trick is mostly in transparency and drag, AFAIK.

1 Like