Possible to exclude an attribute or a specific humanoid in OverlapsParams

Is it possible to insert a humanoid attribute into the exclude table? Now what I am referring to is not the player who spawns the Hitbox, it’s the one who touches it.

How do I make this work?

local hitbox = workspace.Hitbox --The hitbox
		
		local ignore = {char, efx.hitbox, hitbox} -- The table
		local overlap = OverlapParams.new() 
		overlap.FilterType = Enum.RaycastFilterType.Exclude
		overlap.FilterDescendantsInstances = ignor
		local result = workspace:GetPartsInPart(hitbox,overlap)
		if #result > 0 then
			for i,v in pairs(result) do
				local ehum = v.Parent:FindFirstChild("Humanoid")
				local eragdoll = ehum:GetAttribute("Ragdoll") -- The attribute I want to exclude
			end
		end
1 Like

Why don’t you just ignore the result in the table?

for i,v in pairs(result) do
	local ehum = v.Parent:FindFirstChild("Humanoid")
	local eragdoll = ehum:GetAttribute("Ragdoll")

    if eragdoll then
       continue
    end
    -- ... the rest of your code
end