I’m trying to make a script that takes a screenshot on the client and uses EditableImages to either read pixels or just do some things, mainly my goal is to detect shapes.
However EditableImages doesn’t support temporary Content IDs and I do not want to save to the user’s captures. Is there a way around this?
I guess that must be studio-only, they must have changed it, because it used to be possible.
The entire editableimage / editablemesh api is one of the, if not the, most botched updates they’ve released, it had so much potential, they really dropped the ball.
To my knowledge, there are some open-sourced libraries / scripts that allow some kind of screen sharing capability, but since it uses an external server, it has to be serverside for httpservice to fetch the data, and it’s such a grey area within Roblox, I’d personally stay away from.