PostEffects being able to affect Interfaces

Alright, so lighting effects are amazing, but they look kind of weird when you have some interfaces on the screen. What I propose we can do to fix this is have a property inside of the effects that determines if it changes GUI objects. This would allow for some pretty neat interfaces. Some pictures are below of what I mean. Also, an important thing to note is that we should also be able to exclude GUI objects from the influence of these effects, so we can have certain interfaces blurred but then have some other ones available.

Sorry for the crappy editing in the property images.

Current:

New:

Something that would be possible:

This feature could greatly improve the atmosphere of a game like in the image above, so please, add this feature.

2 Likes

You can accomplish this by putting all the things you want to be affected into a surfacegui and put that in front of the camera.

1 Like

I think the proper way to do this would be to let us put these effects into the GUI elements we want them to effect.

Also put this in Sutdio or Client features lol.

4 Likes

I’d move it to Client Features since you’re requesting an addition to the engine.

I think a simple system that works with Z-index thresholding (i.e. do effect when Z-index below a certain threshold) would cover a lot of cases. The threshold can default to 0 or -1 to be backwards compatible with any place right now.