'Postion' is not a valid member of PathWaypoint

So i’m trying to make an NPC walk around to random parts of the world. And sometimes it might fail so I tried to make it return to a part if the path is not successful and when i do the statment i get ‘Postion’ is not a valid member of PathWaypoint

Here is my code Help would be appreciated

while true do
	local ReturnPart = workspace.Lobby.Aquariam.ReturnPart
	local Character = script.Parent
	local HRP = Character.HumanoidRootPart
	local Humanoid = Character.Humanoid
	local PathFindingService = game:GetService("PathfindingService")
	local Path = PathFindingService:CreatePath()
	Path:ComputeAsync(HRP.Position, HRP.Position + Vector3.new(math.random(1, 100), 0, math.random(1, 100)))
	if Path.Status == Enum.PathStatus.Success then
	local WayPoints = Path:GetWaypoints()
	for i,v in pairs(WayPoints) do
		Humanoid:MoveTo(v.Position)
		Humanoid.MoveToFinished:Wait()
		if v.Action == Enum.PathWaypointAction.Jump then
			Humanoid.Jump = true
		end
		end
	else 
		Path:ComputeAsync(HRP.Position,ReturnPart.Position)
		local Waypoints = Path:GetWaypoints()
		for i,v in pairs(Waypoints) do
			print(v)
			Humanoid:MoveTo(v.Postion)
			Humanoid.MoveToFinished:Wait()
			if v.Action == Enum.PathWaypointAction.Jump then
				Humanoid.Jump = true
			end
		end
		end
	wait(1.5)
end
1 Like

Simple typo. It should be “Position”, not “Postion.”

Right here:

else 
		Path:ComputeAsync(HRP.Position,ReturnPart.Position)
		local Waypoints = Path:GetWaypoints()
		for i,v in pairs(Waypoints) do
			print(v)
			Humanoid:MoveTo(v.Postion) --<<<<<<<<<
			Humanoid.MoveToFinished:Wait()
			if v.Action == Enum.PathWaypointAction.Jump then
				Humanoid.Jump = true
			end
		end
		end
	wait(1.5)
end

:grimacing:

1 Like

god I’M SO STUPID, I TRIED EVERYTHING I COULD THINK OF AND I DID WRONG LOL TYSM

1 Like