Potential bug/issue (Sounds/Scripting)

I’m currently facing a strange issue and I’m not sure how to fix it.

In my game Saber Unbound, I keep having a problem where the clash sounds either load inconsistently or don’t play at all when joining.

I’m currently running the sounds via the client and haven’t seen any errors in the console. I’ve also tried preloading the sounds and even placing them in Workspace, so they should have been loaded, right? One other potential issue could be that my game has a large number of sounds. If that’s the case, is there a way to prioritize the clash sounds since they’re essential?

It also doesn’t show any “failed to load” messages in the developer console.

Overall, there are no errors in the console, and I haven’t found any forum posts that really address this.

Does anyone know why this might be happening or have suggestions for fixing it?

Thanks in advance!

When you’re talking about this Sound Instance, you could check with .IsLoaded Property if the sound is loaded. But other than that, can you maybe provide some code where you play the sounds or load them? – Maybe there is a general Issue on how you’re loading the sounds.