Pre-Alpha game feedback welcomed!

Hi there, my name is Virvek and I’ve been working on a new game called Clash of Swords. The base of the game is simple, level up and gain coins to unlock better weapons, spells, and armor. Right now I’m in an early testing phase. I was wondering if anyone is willing to play the game and send some helpful feedback. What should be added, changed, fixed, etc.

The current state of game:

  • 3 basic spells
  • 5 melee weapons
  • 6 different armor
  • 3 simple maps

GAME: ⚔️Clash of Swords {Testing} - Roblox

Thank you!

4 Likes

I tried this out and it was actually really fun, it had great animations, nice building, etc.
Although the player counter on the menu didn’t work.
The UI was very nice, and it was a game that I would probably spend around 15 - 20 minutes in normally.
Edit: I just found in issue in the map with lava, if you go in the lava but not too deep you don’t take damage and can hide from other players.

Very well made game, Good job!

2 Likes

It’s really good and fun! Terrain felt good and unique and animations looked nice. Can’t wait to see what it turns in to! :relaxed:

1 Like

Hi.
I enjoyed your game, it was fun but it felt repetitive. You could add different stuff to it.
I really enjoyed the terrain and music but to me the terrain felt very basic and didnt’ have much to it.
The swinging animation gets boring after a while.
I think you should add a tutorial.
Overall your game is fun but when in battle I saw my teammate getting flung across the map, never to be seen again.
Try add different gamemodes?

1 Like

It looks pretty good!
Here are a couple of issues I had while playing:

The loading bar would sometimes start going backward. This is probably because you’re using ContentProvider.RequestQueueSize, which can sometimes increase in size as new objects replicate to the client. A good solution is to clamp the number so it never increases but can decrease.

The Settings UI doesn’t appear above the map voting and other UI, making it hard to change my settings at times.

It isn’t really clear on what you’re supposed to do at the start of the round. I didn’t know if I was supposed to kill all the enemies, kill more enemies than the other team, or enter the base or what. You should add a tutorial round that faces the player against bots so you could learn how to play the game before getting dropped in.

I haven’t experienced it, but team balancing might be an issue in the future. Because players can pick their team, a group of friends that are high leveled could fill up an entire team and completely wipe out the other team. I can’t think of a good solution other than just randomizing the teams the player is on, but you could probably think of something.

I couldn’t find a way to get back to the lobby to buy new gear. I don’t know if its a bug or what, because as soon as a round ends a new round starts. Adding an option to exit from a round might be good, as well as an AFK toggle in case someone doesn’t want to join the next game.

You don’t die or take damage in the lava inside the Underworld map.

It’s pretty unclear on what team is winning, and as far as I know, there isn’t any rewards for winning.

That’s about all the issues I found.


Some feature requests that might fit your game:

A blocking mechanic to lower damage.

New game modes such as elimination and capture the flag.

More movement options like Rolling, Running, and Double Jumping.

Powerups in random locations throughout the map.

A sword holding animation as the default Roblox animation is kinda bland.


Overall, it’s a pretty fun game. I really like the maps and UI, they really fit the game.

please add a way to get to the lobby i am literally in pain

1 Like

Great feedback, with regards to team balancing. I have it check on the server side to see if the team has too many players.

1 Like

The game is really well made! The props and music really fit pretty well. The only opinions I have though is that the map kind of seems small maybe add character skills, something you’ll see in a sword fighting game, double slices, front flips, or skills that will make it more better instead of walking to get players maybe have a 2x speed walk?

The only thing that feels off is players jumping into the lava and pressing there space bar to not die or get killed by other teams. The lobby area looks good have you tried adding like a arena that players could practice at to improve there skills? I feel like this is something that could be added if there is already one I would like to see the overall structure and design of it.

Maybe add badges that they’ll have to achieve something like killing your first enemy - other team, purchased a new sword, or killed 5 enemies in a row something along those too lines you could use this in the future or if it’s ever needed consider adding a feedback button which might make it fit more into the game.

I definitely love the part where the lobby shows the medieval theme and models and details, great job on that! A tutorial would be nice just for newer players that don’t have a good understanding on what to do. Overall, it’s a pretty amazing game. Best of luck on your project I’d be interested to play it in the future! :upside_down_face:

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I was more so talking about this example:

Let’s say Jim has 5 friends. They are are around level 500 after grinding for several days.
Jim joins a game with all of his friends joining Dominators.
The Avengers have no chance as they are all level ~10, and they get steamrolled.

25 level 10’s aren’t even a close match up to a single level 500.

Of Course level 500 is a ludicrous number, but it’s just an example.
Games like Phantom Forces fix this by randomizing the teams, and trying to make each team have around the same amount of level when all the players level’s are added up.

1 Like

Upon playing for a couple of minutes, I was amazed at the lighting and UI Creations. You have clearly put some work into the game and it’s satisfying to see a developer who puts hard work into their builds. My only suggestion which is more preference in that matter is perhaps making the lava flowing down a Cylinder part instead of a Block. I feel like lava or liquid for that matter shows more resemblance when illustrated with a Cylinder/Round part. It shows the flow of the liquid better than the sharp edges of a part.

1 Like

Really nice so far one thing you might want to consider is that in pvp games where you grind to get better gear and items that make the player stronger, it will discourage new players from joining the game since whenever they join they will end up getting killed by stronger players, one thing you could do the offset this problem is to maybe do matchmaking based on some sort of criteria or make the upgrades cosmetic only. If you notice most of the popular pvp games on roblox dont really offer anything to make you stronger just cosmetics and make them more skill based like mm2 or arsenal. Just some food for thought, good luck on your game, and I love the modern gui design.

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I’d recommend you enchance the combat system, add blocking, make it so you can dodge attacks (dash for an example), maybe even make it so you can hold attacks and choose when the execute them.

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Thanks for the great and wonderful feedback. Really means a lot and helps!