to be honest, i got bored after about 5-10 minutes.
the only progression was, to put it simply, clicking and dashing around to gain more levels. unfortunately, even that progression was genuinely just not fun for me and it felt more like a chore to continue playing. the reason being, there was zero challenge and the scaling was not where it should be over time.
my skill point allocation made very little difference, even though i got to level 10. it was also pretty hard to get any useful amount of gems to roll for classes. the enemies were honestly extremely janky. i mean, they would almost never actually hit me. it felt like fighting training dummies in a way?
the quest for me broke when i had to equip the basic ring (it just never let me equip anything).
i explored the map, fought some enemies, died only once the entire playthrough, and just got bored of clicking. this might also just be me, but it felt extremely linear and isolated?
i will say, the animations and visual effects looked pretty awesome, but the whole experience might’ve felt a tad bit overstimulating at times. although, movement was pretty janky. would’ve felt 10x better if player and camera movement was smoother, especially in terms of combat.
overall, the progression was only clicking to be able to click on enemies with larger health pools. i believe, in terms of combat, you should try to rethink the system into something more strategic. players will appreciate a good mix of strategic ability and simplicity - but this is too simple and unengaging. bit of an extreme comparison, but combat personally felt like a 3d cookie clicker.
i think progression should also be reworked. while i see the what you were aiming for, it’s just not there due to how simple and cliche a lot of the progression mechanics are. the classes seemed like they had a lot of potential but, once again, overshadowed by the lack of engaging progression.
if you can fix all of the aforementioned issues, i think there is 100% potential for a much more fun experience.
fyi, i am not being harsh. this is an honest review of the game from a player’s perspective.