Pre load a reserved server

Is there a way that I can load a reserved server before hand so when I want to teleport players in it, it instantly load them up in the server instead of waiting for a couple of seconds when creating the reserved server

1 Like

No, I don’t think this is possible. Someone else can correct me.

1 Like

I think it’s TeleportService:ReserveServer()
You would then use TeleportService:TeleportToPrivateServer()

3 Likes

teleportservice:ReserveServer()
When I type this, does it start up the reserved server then?
So if I set like a wait time between actually teleporting it would instantly teleport the players in it?

For TeleportService:ReserveServer() You would make this a variable so for example

local server = TeleportService:ReserveServer(Insert Place Id in here),
After you have this variable you can just use TeleportService:TeleportToPrivateServer(The Same Place Id, server , {table of players}).

The Place ID’S is the id to your place that you want to teleport them to,
ā€œserverā€ would be the variable that you decide to name the ReserveServer,
And then you would have your table of players that you would want to teleport.

I’m pretty sure you wouldn’t need a wait time between it and it should be fine but I’m not 100 percent sure.

1 Like

I’m not sure if you can ā€˜pre-load’ a reserved server because they also act like normal Roblox servers. If there are no players inside it, it won’t load.

1 Like

No, you cannot pre-load any server (since they never download any assets). However, you can pre-load clients via

game.ReplicatedFirst:PreloadAsync([Array of assets])
1 Like

thanks, that is what I wanted to know

1 Like