Is there a way that I can load a reserved server before hand so when I want to teleport players in it, it instantly load them up in the server instead of waiting for a couple of seconds when creating the reserved server
No, I donāt think this is possible. Someone else can correct me.
I think itās TeleportService:ReserveServer()
You would then use TeleportService:TeleportToPrivateServer()
teleportservice:ReserveServer()
When I type this, does it start up the reserved server then?
So if I set like a wait time between actually teleporting it would instantly teleport the players in it?
For TeleportService:ReserveServer() You would make this a variable so for example
local server = TeleportService:ReserveServer(Insert Place Id in here),
After you have this variable you can just use TeleportService:TeleportToPrivateServer(The Same Place Id, server , {table of players}).
The Place IDāS is the id to your place that you want to teleport them to,
āserverā would be the variable that you decide to name the ReserveServer,
And then you would have your table of players that you would want to teleport.
Iām pretty sure you wouldnāt need a wait time between it and it should be fine but Iām not 100 percent sure.
Iām not sure if you can āpre-loadā a reserved server because they also act like normal Roblox servers. If there are no players inside it, it wonāt load.
No, you cannot pre-load any server (since they never download any assets). However, you can pre-load clients via
game.ReplicatedFirst:PreloadAsync([Array of assets])
thanks, that is what I wanted to know