Preparing to advertise - unsure if I should get more for a bigger boost

So I’m currently working on a game. Once it’s out i’m planning to run out some ads to give it a quick start. I have the robux already, but i’m thinking of getting more just to give me a bit of a bigger boost. Although I can’t buy robux at the moment, what should I do?

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The best way to start is to tell your friends and have them tell more people, which will start being in players. Another thing your game has to be fun if you want those players to come back.

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My current understanding of an effective advertisement method goes like this:

  1. Is your game enjoyable? If not then advertisement and spending of Robux is utterly useless. Hold testing sessions prior to release to decide this, as well as stomp out any major bugs.

  2. Your advertisement spending should be broken up over some amount of time, with a decent amount being spent initially, then followed by consistent advertisements in the following days. Provided you make profit off your game, you should be reinvesting a portion back into ads.

  3. Weekends are generally best for your actual launch because the number of users online will be higher and you will see better results out of your ad purchase.

This is all anecdotal and based on my personal experiences / what I have heard. While a good budget is nice, it will mostly boil down to whether or not you’ve created a fun experience for players to come back to.

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Thanks so much! I’ll use this when I advertise.