IF THIS IS A ROBLOX BUG, MODS PLEASE BE MERCIFUL AS I CAN’T POST IN ENGINE BUGS.
This issue I’m encountering is super weird, and I’m starting to believe it’s a Roblox issue.
Read under. I’m severely confused.
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed then
repeat
local shiftHeld = UserInputService:IsKeyDown(Enum.KeyCode.LeftShift)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 18
wait()
until not shiftHeld
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 6
end
end)
This is a basic running script. Not that fancy, but it gets the job done. What I noticed when testing out a hotbar I’m making is that if you press the keys 2 or 4 while running, then the character stops in it’s path.
Disabling the hotbar did nothing.
GIF of the issue
Old sprinting script I used as a placeholder up until now which acted the same.
--key = string.lower(key)
-- if string.byte(key) == 48 then
-- running = true
-- local keyConnection = mouse.KeyUp:connect(function (key)
-- if string.byte(key) == 48 then
-- running = false
-- end
-- end)
-- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 18
-- repeat wait () until running == false
-- keyConnection:disconnect()
-- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 6
-- end
--end)
PS: I don’t even know anymore. This one game here doesn’t have this issue. I’m not sure if this is because they patched it or if it’s a problem with my script.