So I have this datastore
local DataStore2 = require(1936396537)
local Settings = require(game.ReplicatedStorage:WaitForChild("ModuleScript"))
local gui = nil
game.ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("ToDatastore").OnServerEvent:Connect(function(plr,gui)
print("got first event")
gui = gui
for i,v in pairs(Settings) do
local datastore = DataStore2(i,plr)
local where = v.Where
if v.Where ~= "Player" then
if plr:findFirstChild(v.Where) then
where = plr[v.Where]
else
local folder = Instance.new("Folder",plr)
folder.Name = v.Where
where = folder
end
end
if v.Where == "Player" then
where = plr
end
--// Creates the Value
local val = Instance.new(v.What,where)
val.Name = i
val.Value = v.Value
--// Loading
if datastore:Get() ~= nil then
val.Value = datastore:Get()
if val.Name == "DoneTest" then
local typeofe = "StartIntro"
gui.Event:FireClient(plr,typeofe)
gui = nil
print("sent 2nd event")
end
end
--//Saving
val.Changed:connect(function()
datastore:Set(val.Value)
end)
print("fart")
end
end)
print("fart3")
And when I do everything in studio it works fine. but in an actual game, it takes 2-3 minutes to load in, and even longer for the next person after, it keeps giving an error of “DataStore request was added to queue, if request queue fills, furthur requests will be dropped. try sending fewer requests” so idk what to do