Hello, I currently have this tool that I am using which is activated through UserInputService.InputBegan.
The issue I am facing is that when when I check for a screen touch input, it will fire even if the touch occurs in the thumbstick region while using the GameProcessed argument to check. This occurs using only dynamic thumbstick.
I know this is most likely not a bug, but I was wondering how people would get around this kind of issue, since the weapon keeps getting activated when trying to use the joystick.
Here is a simple breakdown of my code:
UIS.InputBegan:Connect(function(input,gP)
if not gP and input.UserInputType == Enum.UserInputType.Touch then
-- weapon functions and stuff
end
end)
If your weapon is a tool, you could use Tool.Activated, it should work correctly without triggering while using mobile joystick
You can also try this in case if your weapon is not a tool:
local function isTouchInJoystickArea(touchPosition)
local viewportSize = workspace.CurrentCamera.ViewportSize
local joystickArea = {
xMin = 0,
xMax = viewportSize.X * 0.4,
yMin = viewportSize.Y * 0.3,
yMax = viewportSize.Y
}
return touchPosition.X >= joystickArea.xMin
and touchPosition.X <= joystickArea.xMax
and touchPosition.Y >= joystickArea.yMin
and touchPosition.Y <= joystickArea.yMax
end
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.Touch then
if isTouchInJoystickArea(input.Position) then return end
print("Touch")
end
end)
1 Like
I believe this should work, thank you.
The only issue I have with this is that the actual frame for the joystick takes up a lot of space, and could cause issues if the player wanted to aim somewhere relatively close to that spot. I don’t know how I would solve that issue, and I was wondering what other people had as a work around to this.
Tool.Activated would work but since I also want the player to be able to aim their weapon after activating, which involves dragging their finger across the screen, making this event not fire.
I think you could create a button for mobile so they can shoot, is your game a first person shooter?,