So I am making a game and the trees alone consist of 14112 parts. This could lag low end devices. How do I prevent lag?
Can you show us a picture of the tree
giving us a visual aid would greatly help people on the forum come up with a response
I think making it a mesh would be a great idea. blender is a good program for that
The tree is made of a mesh though the trunk is what is made of about 5 peices. (The roots are underground and not visible though)
You don’t need blender to turn studio builds into meshes. Just export the group of parts into file, place a meshpart and import the .obj into the meshpart.
Hello there,
Try a anti-exploit script! It is not working for the exploiters. But sometimes it is working for lag!
I hope it works!
Greetings,
Sys! (Aka. Tim)
No. Just because you use less parts does not mean you solve lag; it’s the amount of triangles/polygons rendered that causes lag like that.
That’s a LOT for just trees. However, you can do the following tips to improve speed drastically.
- Use
StreamingEnabledand set the stream ranges as low as desired. - Set all mesh and union render fidelitys to
Automaticand the smoothing angle to0. - Any parts that never interact with physics should have
CanCollidefalse. - All parts should be anchored and archiveable
- Use more primatives and less unions/meshes.
What? How would that even help at all?
