Prevent part from rotating with player while seated

I have this third person camera script in StarterGUI.
While seated moving the camera along the x axis also moves the part which the seat is welded to.
I’ve been thinking of simply locking the camera while the player is seated, but I’m sure there’s better options to preventing this. And is there any reason to why this is happening? This, is only replicating to the client and not to the server.

Supposedly the module has it’s own interactions with seats, so you’ll probably have to fork the module.

Since we do not rather know the main root of the ‘issue’, you’ll probably have to do it on your own.

You mean I should post the camera script?
I decided not to originally post it as I wasn’t sure how relevant that would be, but here:

local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")

local Client = game.Players.LocalPlayer
local Camera = workspace.CurrentCamera
local Char = Client.Character or Client.CharacterAdded:Wait()
local hrp = Char:WaitForChild("HumanoidRootPart")

local sens = 400
local x = 0
local y = 0
local FollowMouse = 0
local mouse = game.Players.LocalPlayer:GetMouse()

UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter	-- Set mouse icon
RunService:BindToRenderStep("Update", 100, function()
	mouse.Icon = ""
	UserInputService.MouseIconEnabled = true

	if input.UserInputType == Enum.UserInputType.MouseMovement then
		FollowMouse = 0
		x = x + input.Delta.X/sens
		y = math.clamp(y-(input.Delta.Y/sens), -1, 1)

RunService:BindToRenderStep("CameraUpdate", Enum.RenderPriority.Camera.Value, function(dt)
	UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
	local getCameraRot = * CFrame.Angles(0, -x, 0) * CFrame.Angles(y, 0, 0)

	Camera.CFrame = getCameraRot *, 3, 6.5) -- Cam offset
	hrp.CFrame = * CFrame.fromEulerAnglesXYZ(0, -x, 0)
	FollowMouse = math.clamp(FollowMouse + dt, 0, 1)