Prevent RemoteEvent from client-deletion

How could I prevent the client from deleting a remote.
This is not ‘How to protect a remote from false values’ its how to protect a remote from client deletion.

I know replication is a thing.
But I have seen some methods that think outside the box, such as pinging the server using the remote, if no response kick player.
( this is simplifed )

(Before people say this is impossible, its very possible as I have seen multiple games have some-type of anti-remote-deletion)

If a client deleted a remote it would only delete it for that client and not on other clients or the server.

The question is, why would you need to do this?
A malicious user can mess-up their own client if they want to.

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Handling key functions such as deaths,wins,loses could be tampered or modified by deleting the remote,
Its not why i need it, its how.

Unless I misunderstood, that sounds like your trusting the client to tell the server when they killed or died, which isn’t a very secure design.

Really the server should be the one to tell clients when something like this happens.

One way to protect a remote from client deletion is to use a server-side script that monitors the remotes. You can check for any deletions and then take the appropriate action, such as kicking the guilty player or reverting the deletion. You can also make the remote protected, so that only certain players are allowed to delete it. You could also use authentication methods, such as a secret key, to make sure only authorized players can delete the remote.

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Thanks, +rep

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