How could I prevent the client from deleting a remote.
This is not ‘How to protect a remote from false values’ its how to protect a remote from client deletion.
I know replication is a thing.
But I have seen some methods that think outside the box, such as pinging the server using the remote, if no response kick player.
( this is simplifed )
(Before people say this is impossible, its very possible as I have seen multiple games have some-type of anti-remote-deletion)
One way to protect a remote from client deletion is to use a server-side script that monitors the remotes. You can check for any deletions and then take the appropriate action, such as kicking the guilty player or reverting the deletion. You can also make the remote protected, so that only certain players are allowed to delete it. You could also use authentication methods, such as a secret key, to make sure only authorized players can delete the remote.