In my game you speed up and launch off a ramp. However, when they get to the end of the ramp their player slows down. How can I prevent them from slowing down?
A simple solution would be to make the ramp a conveyor in addition to (I’m assuming) increasing the player speed.
How much friction do you have on the ramp?
Have you tried anything with the MaxSlopeAngle property in the humanoid?
Humanoid - MaxSlopeAngle | Documentation - Roblox Creator Hub
I’ve tried both of these before, but nothing seemed to work.
I made it a conveyer however it caused a lot of physics glitches since it’s 1 mesh.
However I solved this by making invisible parts that lined up with the mesh and applying a conveyer to those! Thanks for the help everyone!
You can change its collision fidelity to be precise also.
Solution you made is way too “hacky” to me at least, unless you used only 1 part
You can also lower the density of the humanoid root part during the ramp jump (It might not work because I can’t test it right now)
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