I’m currently trying to make a candy cane spin around and drag the player along with it. The dragging works because I am using a HingeConstraint Motor, but it does have a bad issue. Players can easily just push the mesh, which slows it down from its path. I understand that density should help add to its mass and counter this problem, but whenever I raise the density, it prevents the pushing, but it won’t drag the player along as easily.
Lower Density:
Higher Density:
Any solutions to allow the mesh to both drag the player but not be pushed offcourse?