Preventing players from pushing mesh off its motor motion while also allowing mesh to drag them

I’m currently trying to make a candy cane spin around and drag the player along with it. The dragging works because I am using a HingeConstraint Motor, but it does have a bad issue. Players can easily just push the mesh, which slows it down from its path. I understand that density should help add to its mass and counter this problem, but whenever I raise the density, it prevents the pushing, but it won’t drag the player along as easily.

Lower Density:

Higher Density:

Any solutions to allow the mesh to both drag the player but not be pushed offcourse?

Turns out it was just join lag whenever I went to play test. If anyone else has a problem like this, make sure you test for about 30 seconds before making this mistake…

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