run.RenderStepped:Connect(function(dT)
local viewmodel = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
local difference = CFrame.new(0, -1.5, -0.02)
if viewmodel and viewmodel.Head.LocalTransparencyModifier > 0.9 then
viewmodel.HumanoidRootPart.CFrame = cam.CFrame * difference
end
end)
i am trying to make the character face the camera while in first person, just like what you’ll see in fps games
it works fine, however the problem with it is that the player keeps flinging, how do i mitigate it?