Primeval Devlog 1 - Starting From Ground Zero

Hello, and welcome to the first devlog (on here), on Primeval!

I started by getting basic parts, extending them out to get them to shape the idea I had in mind, and then I transformed them into little islands of land using Part To Terrain.

I then painted over the edges of the islands with sand to give them a beachy look, after that, I used the smooth tool to give them some shape and look more natural overall.

I then began to start on the very beginning of the water transformation process of the map, slowly giving shape until it looks something of an ocean.

For a more detailed process of this project, you can view the video I made on it here:

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Bulletin Board would fit this better

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this, and also what are you planning on turning this into? is it just a building project, or a game? you didn’t give any information on the project except for a video of building.

It’s a game, and yes we have this planned, the game is based on WW2 and has models based after WW2 as well, sorry for the lack of information. I plan on turning it into just a generic open-world map like most games, except just documenting the process.

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