Hello, and welcome to the first devlog (on here), on Primeval!
I started by getting basic parts, extending them out to get them to shape the idea I had in mind, and then I transformed them into little islands of land using Part To Terrain.
I then painted over the edges of the islands with sand to give them a beachy look, after that, I used the smooth tool to give them some shape and look more natural overall.
I then began to start on the very beginning of the water transformation process of the map, slowly giving shape until it looks something of an ocean.
For a more detailed process of this project, you can view the video I made on it here: