As early as April 14 2026 at 11:30am PST, I was debugging an issue with my game in Roblox Studio, placing prints around my code as one does, and I noticed that prints were arriving in a backwards sequence. I am unable to debug parts of my game as a result of this problem.
I was unable to reproduce an isolated instance of the prints arriving in backwards, despite my best efforts to download the affected place and reproduce the issue itself, but the behavior remains. I’ve provided more context in the private message attached/associated with this bug report.
Expected behavior
Prints should arrive in an expected manner, line by line, in an ascending order.
I can confirm that I am also running into prints being printed out of order as well. I do have a reproduction that works sometimes as long as SignalBehavior is set to Deferred:
I think the behavior the three of us are experiencing is extremely varied in nature based on what I can gather from your experiences. In my case, this behavior appears under a callstack that contains multiple nested threads where the prints occur, and in a game whose SignalBehavior is set to Immediate mode.
Hello,
We have recently added fixes that may have resolved this issue. Please try your cases again, and tell me if you still run into this issue.
Thanks,
IcyTides