im making a shoving platform and for some odd reason it only works when the player is like less than 3 studs away from it and then it never breaks again
ive tried setting the network ownership to nil and it just makes it not work
return function(model: BasePart)
local distance = model:GetAttribute("Distance") or 5
local outSpeed = model:GetAttribute("OutSpeed") or 40
local inSpeed = model:GetAttribute("InSpeed") or 20
local outDelay = model:GetAttribute("OutDelay") or 1
local inDelay = model:GetAttribute("InDelay") or outDelay
local prismaticConstraint: PrismaticConstraint = model.Base.PrismaticConstraint
prismaticConstraint.UpperLimit = distance
while true do
task.wait(outDelay)
print("hi")
prismaticConstraint.LinearResponsiveness = outSpeed
prismaticConstraint.Speed = outSpeed
prismaticConstraint.TargetPosition = distance
print(inDelay)
task.wait(inDelay)
prismaticConstraint.LinearResponsiveness = inSpeed
prismaticConstraint.Speed = inSpeed
prismaticConstraint.TargetPosition = 0
end
end