Problem in Motor6D Accessory

Hi, I’m having a little problem with my character editor and I really need help!

The accessory does not play in the animation with the player

Well, in my character system, faces instead of using decals like many games, he uses pieces! Because it is a mechanic well inspired by Vesteria, because I intend to make animated expressions for certain actions such as attacks and others.

All faces are organized in Acessorys with Motor6D

Motor6D

The problem is that, when testing the game, in this case, on the screen, the accessory does not play the animation.

Screen creation

During the animation plugin, the accessory works very well.

Anyone who knows the reason for this failure, tell me and explain how to solve it, from now on, thank you!

Not really an expert, but have you tried checking if the eyebrows are anchored? Maybe your animation hasn’t been updated to work with eyebrows? These are some of the mistakes I make all the time with animating :sweat_smile:

1 Like

yes, it is already without the Anchored, all the Parts are glued to the Handle of the Acessory with Motord6D

Maybe try double-checking if you’re using the right animationIDs in your scripts?

1 Like

well, I can’t say if the problem is in the script, what I just did was, put a custom IDLE animation and configure the player’s Walkspeed.

before, the expression worked on the creation screen when the Parts that were in the Acessory, were inside the StarterCharacter.

ac46fc5f996f03e05cc4444f2d643344 (1)

My idea was to give freedom to the player when creating his character. The system of changing faces works well, the difference is that the expressions do not change, and that would be the differential of the game.

If I understand correctly here, the animation you made is not played in any of your scripts? If that’s the case, maybe try loading it as a AnimationTrack and play it manually?