UIS.InputBegan:Connect(function(input)
if hovering == false then
if SpawnEnabled == true then
if input.UserInputType == Enum.UserInputType.MouseButton1 then
REBlockPlace:FireServer(block, text)
end
end
end
end)
The issue is that when I run this, I get the error that says:
Hey there,
I think your issue is that object has the Archivable setting off, therefore not allowing you to clone it. Try turning it on and see what happens. If you could also provide what line the error occurs on, I may be able to further help you.
In the Client-Sided script, I don’t see him doing game.ReplicatedStorage.RemoteEvents:WaitForChild(“REBlockPlace”). Instead, he just typed REBlockPlace.
maybe you need to add a local in front of the variables you’re creating under the OnServerEvent for BuildBlock and hb. Idk if you already have the same variable outside the event so…just a thought.