Hello Deforum so I made this inspect item system and a zoom I added a zoom feature to it here’s my code for that;
local function Item_Zoom(direction)
local Distance = 1.5
if direction then
if tempSelectedModel:GetPrimaryPartCFrame().Z >= Distance then
return
else
tempSelectedModel:SetPrimaryPartCFrame(tempSelectedModel:GetPrimaryPartCFrame() + Vector3.new(0,0,0.01))
end
else
if tempSelectedModel:GetPrimaryPartCFrame().Z <= -Distance then
return
else
tempSelectedModel:SetPrimaryPartCFrame(tempSelectedModel:GetPrimaryPartCFrame() - Vector3.new(0,0,0.01))
end
end
end
mouse.WheelForward:Connect(function()
if isBeingInspected then
Item_Zoom(false)
end
end)
mouse.WheelBackward:Connect(function()
if isBeingInspected then
Item_Zoom(true)
end
end)
The problem is when I exit out of the inspect item system inspect the item again if I keep repeating this the tempSelectedModel:SetPrimaryPartCFrame(tempSelectedModel:GetPrimaryPartCFrame() + Vector3.new(0,0,0.01) will start adding a higher increment for some reason so instead of Vector3.new(0,0,0.01) it will be like Vector3.new(0,0,0.2) or something for some reason and I don’t know why if you need by cancel code I can show that to.