Hi, this is my first ever post on the devforum, please bear with me.
-
What do you want to achieve? Keep it simple and clear!
I want to export the animation that I created (already did) and import it into an enemy npc (already did). -
What is the issue? Include screenshots / videos if possible!
Both the animation rig and actual, in-game enemy rig are the exact, identical models with the same Motor6D joints (same orientation, same position).
I animated the movement animation within moon animator. Moon animator plays it normally, as it should. However, when the animation is applied to an npc, the animation tends to “overshoot” and doesn’t play as intended when being made within moon animator.
-
What solutions have you tried so far? Did you look for solutions on the Creator Hub?
I’ve tried to get help with chatgpt (no success at all).
I’ve tried looking at other devforum discussions about large-scale rigs and animation bugs, but I couldn’t really find much, especially discussions regarding the type of issue that I have.
The rig used for animating has its HumanoidRootPart set to Anchored
The animation priority is set to Movement.