local Monster = monsterContainer.Value :: Model
local MonsterHumanoid = Monster.Humanoid :: Humanoid
local Animator = MonsterHumanoid:WaitForChild("Animator") :: Animator
local WalkingAnimation = Animator:LoadAnimation(Monster.Walk) :: Animation
local EatingAnimation = Animator:LoadAnimation(Monster.Eat) :: Animation -- new animation, the code was working before I added it
I’ve searched for solutions on devforum but didn’t find anything helpful, can someone help?
Make sure you have the rig setup the same way as the other rigs. It may be useful to copy Humanoid (and any children of humanoid) from the working rig to the broken rig
Oh nevermind these rigs have an animator sometome must’ve put them in here for me and then remove one, thanks for help and sorry for wasting your time for such a trivial mistake.