Hi, I am attempting to create a First Person movement camera script which allows the player to move in one direction and also look around with their camera freely. The problem is that I want to make it so that the player cannot look behind their characters back. I have already achieved this to some level by clamping the xAngle variable to -90 or 90 around the front of the character torso.
Script:
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local localPlayer = game:GetService("Players").LocalPlayer
local Camera = game:GetService("Workspace").CurrentCamera
local xAngle = 0
local yAngle = 0
local cameraPos = Vector3.new(0,0,0)
wait(1)
Camera.CameraType = Enum.CameraType.Scriptable
userInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
local Character = localPlayer.Character
local HRP = Character:WaitForChild("HumanoidRootPart")
userInputService.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
xAngle = xAngle-input.Delta.x*0.4
yAngle = math.clamp(yAngle-input.Delta.y*0.4,-80,80)
end
end)
runService.RenderStepped:Connect(function()
local Character = localPlayer.Character
local rootPart = Character:FindFirstChild("HumanoidRootPart")
if Character and rootPart then
local xa = HRP.Orientation.y - 90
local xb = HRP.Orientation.y + 90
xAngle = math.clamp(xAngle, xa, xb)
local startCFrame = CFrame.new((rootPart.CFrame.p + Vector3.new(0,2,0)))*CFrame.Angles(0, math.rad(xAngle), 0)*CFrame.Angles(math.rad(yAngle), 0, 0)
local cameraCFrame = startCFrame + startCFrame:vectorToWorldSpace(Vector3.new(cameraPos.X,cameraPos.Y,cameraPos.Z))
local cameraFocus = startCFrame + startCFrame:vectorToWorldSpace(Vector3.new(cameraPos.X,cameraPos.Y,-50000))
Camera.CFrame = CFrame.new(cameraCFrame.p,cameraFocus.p)
end
end)
GIF:
https://gyazo.com/271bf7bc682226e5b3d0691504839bc3
It looks good to begin with, you cant look behind your character which is exactly what I wanted. The problem comes when you attempt to rotate your character around your camera. For some reason when you do this and the camera will start to freak out and glitch a lot. I am not sure what is causing this or how to stop this from happening. Any help would be appreciated greatly.