Excuse me if it’s a fairly stupid question, but I can’t seem to find what’s the issue.
I have a dictionary which I have my furniture in, along with its level and price. The dictionary is in a ModuleScript but I’m accessing it (currently) from a LocalScript to load the prices onto a GUI to make it more efficient for the future (future planning ftw!).
if Module then
local Furniture = Module
local tSize = 0
for _, entry in pairs(Module) do
tSize = tSize + 1
print(tSize)
end
for _, furni in pairs(Furniture) do
for i = 0, tSize do
print(i)
local ItemToClone = script.Parent.ItemBackground.ScrFrame.BuildItems.Item
local Clone = ItemToClone:Clone()
Clone.Parent = script.Parent.ItemBackground.ScrFrame.BuildItems
Clone.Price.Text = furni.Price
end
end
end
This works OK but it generates a higher amount of clones than intended.
I have a feeling it has something to do with the dictionary because it may be seeing all 6 values currently in the table (fire station, level, price) & (police station, level, price).
tl;dr - Loop is looping more than once. It shouldn’t create that many clones. Possible reason is use of dictionary in demonstrated way above ^^. How to fix this? ![]()