Problem with Global Leaderboard not updating text label's string value

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What i would like to achieve is figuring out why the text label is not updating when the leaderboard updates in the while loop. The problem i’m having is that the text label text is not updating based on the Player’s leaderstats it says it has updated but when it does it stays at 0 even though the leaderstats is at 5
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What i have tried so far is debugging. Yes, i did look for soulutions on the developer forum

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local DataStoreService = game:GetService("DataStoreService")
local CoinsLeaderboard = DataStoreService:GetOrderedDataStore("CoinsDataStore")

local LeaderBoardHolder = workspace.leaderboard
local LeaderboardGui = LeaderBoardHolder.GlobalLeaderboard.Container.ScrollingFrame.PlayerLeaderboard
local Player_Avatar = LeaderboardGui.PlayerAvatar
local Player_Name = LeaderboardGui.PlayerName
local Player_Rank = LeaderboardGui.Rank
local Player_Coins = LeaderboardGui.CoinsCollected

local function UpdateCoinsLeaderboard()
	local Sucess, ErrorMessage = pcall(function()
		local StoredCoins = CoinsLeaderboard:GetSortedAsync(false, 3)
		local CoinsPage = StoredCoins:GetCurrentPage()
		for Rank, Data in ipairs(CoinsPage) do
			local Player_Name = game.Players:GetNameFromUserIdAsync(tonumber(Data.key))
			local Player_UserName = Player_Name
			local Coins = Data.value
			local ShowOnleaderboard = false
			for i,v in ipairs(workspace.leaderboard.GlobalLeaderboard.FrameHolder:GetChildren()) do
				if v.Player.Text == Player_UserName then
					ShowOnleaderboard = true
					if ShowOnleaderboard then
						break
					end
				end
			end

			if Coins and ShowOnleaderboard == false then
				local Player = game.Players:GetPlayers()
				local NewLeaderboardUi = game.ReplicatedStorage.PlayerLeaderboard:Clone()
				NewLeaderboardUi.PlayerName.Text = Player_UserName
				NewLeaderboardUi.CoinsCollected.Text = Coins .. " Coins "
				NewLeaderboardUi.Rank.Text = "#" .. Rank
				NewLeaderboardUi.PlayerAvatar.Image = game.Players:GetUserThumbnailAsync(Data.key, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size48x48)
				NewLeaderboardUi.Position = UDim2.new(0, 0, NewLeaderboardUi.Position.Y.Scale + (.08 * #workspace.leaderboard.GlobalLeaderboard.FrameHolder:GetChildren()),0)
				NewLeaderboardUi.Parent = workspace.leaderboard.GlobalLeaderboard.FrameHolder -- 
			end
		end
	end)

	if not Sucess then
		warn(ErrorMessage)
	end
end

while task.wait(1) do

	for _, Player in ipairs(game.Players:GetPlayers()) do
		CoinsLeaderboard:SetAsync(Player.UserId, Player.leaderstats.Coins.Value)
	end

	for _, Frame in ipairs(game.Workspace.leaderboard.GlobalLeaderboard.FrameHolder:GetChildren()) do
		Frame:Destroy()
	end

	UpdateCoinsLeaderboard()
	print("Leaderboard has been updated")
	task.wait(10)
end

Hello, everyone so i’m trying to make a global leaderboard that updates the player’s stats with there current leaderstats but the issue is that the text is not updating with the player’s current leaderstats and i’m not sure why this is happening does anyone know the reason this is happening thank you all for your help

Can you look into the GUI to see if it does clone the frame and place it into it