Hello, I am making a bomb drop system but I have a problem, bombs are exploding in the middle of the air:

However, this only happens when I test it in-game. When I test it in studio it works perfectly:

This is the script I am using:
local function bombStuff()
local newBomb = workspace.Bombs.Bomb:Clone()
newBomb.Parent = workspace.BomsTorpedosMisilesOnGoing
newBomb.Anchored = false
newBomb.CFrame = CFrame.lookAt(script.Parent.Parent.MeshPart.Position, mouseHit)
local touchEvent
touchEvent = newBomb.Touched:Connect(function(otherThing)
if seatedCharacter and seatedPlayer then
if not otherThing:IsDescendantOf(script.Parent.Parent) and not otherThing:IsDescendantOf(seatedCharacter) and not otherThing:IsDescendantOf(workspace.FirePartsAndOtherStuff) and not otherThing:IsDescendantOf(workspace.BomsTorpedosMisilesOnGoing) then
newBomb.Anchored = true
newBomb.Transparency = 1
newBomb.Size = Vector3.new(0.01, 0.01, 0.01)
newBomb.CFrame = CFrame.new(newBomb.Position.X, newBomb.Position.Y - 0.38, newBomb.Position.Z)
newBomb.Parent = workspace.FirePartsAndOtherStuff
local newExp = Instance.new("Explosion", newBomb)
newExp.Position = newBomb.Position
newExp.ExplosionType = Enum.ExplosionType.NoCraters
newExp.BlastRadius = 20
newExp.BlastPressure = 1
newExp.DestroyJointRadiusPercent = 0
local newFire = Instance.new("Fire", newBomb)
newFire.Heat = 1
newFire.Color = Color3.fromRGB(95, 54, 28)
newFire.SecondaryColor = Color3.fromRGB(0, 0, 0)
newFire.Size = 20
local newSmoke = Instance.new("Smoke", newBomb)
newSmoke.Color = Color3.fromRGB(26, 26, 26)
newSmoke.Opacity = 0.5
newSmoke.RiseVelocity = 5
newSmoke.Size = 3.6
local newExpSound = seat.ExplosionSound:Clone()
newExpSound.Parent = newBomb
newExpSound:Play()
game:GetService("Debris"):AddItem(newExpSound, newExpSound.TimeLength)--]]
game:GetService("Debris"):AddItem(newBomb, 1000)
newExp.Hit:Connect(function(otherPart, distance)
if otherPart.Parent:FindFirstChild("Humanoid") then
if game.Players:GetPlayerFromCharacter(otherPart.Parent) then
local otherPlayer = game.Players:GetPlayerFromCharacter(otherPart.Parent)
if otherPlayer.Team ~= seatedPlayer.Team then
otherThing.Parent.Humanoid:TakeDamage(90)
end
else
otherPart.Parent.Humanoid:TakeDamage(90)
end
end
end)
if touchEvent then touchEvent:Disconnect() end
end
end
end)
end
spawn(bombStuff)
Thanks!