Hello, currently I am working on a game, which requires me to rig and animate animals, I would like to prevent flinging if possible
So basically, what is happening is these two animals I made are supposed to chase you, but the problem is, when they touch you, they fling you.
I have tried lowering the density of the animals, I looked on the forum, but I don’t think what I found could relate that much,
Heres what is looked like:
If I need to add any details, please tell me,
Please help me figure this out, any help would be appreciated
Set their arms to uncollideable?
2 Likes
Tried that but it didn’t make a difference
I’m not sure why, but when I put cancollide off on all of the limbs, they still flinged
OIogist
(OIogist)
November 5, 2020, 3:29pm
#5
Are the limbs colliding with each other (more or less inside each other)? This could be the cause of the flinging.
Actually yes they are.
Also the reason of this, I just figured out was I left CustomPhysicalProporties on with the density high, but after I turned it off, the flinging was significantly less but still flinged.
1 Like
Sunx_x
(Sunx_x)
November 11, 2020, 4:21pm
#7
have you tried to set their collision id?
Yes I have tried putting the density down